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Visual Effects Artist
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Modeling a type-10.
date. November 7, 2023
medium. Digital Rendering
softwares. Maya, Substance Painter, Quixel Bridge, Photoshop
size. Digital Image (3140x2160)
about the artwork. This artwork was created for my VSFX 210 class where we did an overview of Maya and its diverse toolset. I had a lot of fun learning all of the tools that Maya had to offer. This is the first time that I've created a vehicle, and of course I had to choose an exceptionably difficult one to model. While (most) cars are curvy, tanks are detailed and angular. While a very angular vehicle sounds easy to model, it's anything but. Weird connections and cutoffs create for a nightmare when extruding and a trip to hell when beveling. Of course, I still learned a lot about what Maya is (and isn't) capable of, and it's capable of a LOT. While its hypershader editor could be better, it's no question that, if the materials are setup correctly, Arnold can produce some incredible results. You have control over everything, down to the color of the shadows cast by an HDRI. It's pretty incredible, but I wouldn't say user-friendly. Either way, learning to mix Quixel Bridge, Substance Painter, and Maya for this project was incredibly interesting and quite the learning experience. I look forward to diving deeper into Maya as I progress through my degree!
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